Wednesday, October 24, 2012
Balance Issues!
Now that there are finally scores coming in using Game Center, I am more easily able to judge the relative difficulty of each level. I am beginning to suspect that the 300,000 points to unlock the next level may be a little to high...
Tuesday, October 23, 2012
Get it now!
Okay, update 2.5 is now fully available for download on the App Store!
I have already claimed the top scores on the new leader-boards. See if you can beat me!
I have already claimed the top scores on the new leader-boards. See if you can beat me!
Whoops!
I was messing around on iTunes Connect and seem to have accidentally hit the the "Release" button...So I guess the new version is coming out today instead!
Monday, October 22, 2012
Pending Developer Release!
Well, it is now 10:00 EST and Have Car? Kill Zombies! just passed its review and is now waiting for me to release it. I think I will launch it on Wednesday, exactly one week before Halloween!
Waiting
Well, shucks.
The version that I submitted has now been waiting for review for over a week. I guess everyone is releasing updates around Halloween? I had really hoped to launch the update this Wednesday at the absolute latest. Here's hoping it get's approved in the next two days!
The version that I submitted has now been waiting for review for over a week. I guess everyone is releasing updates around Halloween? I had really hoped to launch the update this Wednesday at the absolute latest. Here's hoping it get's approved in the next two days!
Thursday, October 11, 2012
Tough Call...
Well, it is officially one day past my deadline. Here is the changelog for the update I'm sending to Apple later today/night. Sadly, I was unable to get everything done that I had planned for this update:
Have Car? Kill Zombies! V.2.5
That's about it. There are a few other "under the hood" changes but those aren't really worth noting here. Also, despite what I said in an earlier post, the game will be staying at the old price of $0.99 until the next, next update when I add the other 3 new levels I had envisioned for this update.
Thanks,
-Cody Johnson
Have Car? Kill Zombies! V.2.5
- Twitter Integration
- Game Center Leader-Boards
- Complete overhaul of the menu system including:
- Audio
- Graphics
- Tap based menu navigation
- Updated and improved city level:
- New gaphics
- Better concept/level design
- All of the levels are supposed to be difficult/impossible to earn a gold medal, but the old city level was just poorly designed. I really think I fixed it, it's actually fun to play now!
- Added new level, "Trains":
- "2nd" level of the game, it is set in the desert and features trains that will intermittently cut across the screen, disrupting the player and killing everything in their path! Fear the trains!
- One of the main reasons why this update has less content than I had envisioned is the trains on this level. They seem simple enough when you see them in the game but, mechanically, they took absolutely forever to program. I really like the way that they turned out though.
- Added new level, "The Mine":
- This is the final (3rd) level of the first, desert themed, set of level/world. It's main feature is limited visibility. A majority of the level takes place inside a mine that is very poorly lit. Fear the darkness!
- Mechanically, this level was pretty simple to implement. Every time I drive though a "dark" section of the mine, I find myself holding my breath, hoping I don't hit a human. What's that you say? Why doesn't the car have working headlights? Maybe you should have thought of that before you started crashing into hundreds, if not thousands, of zombies? Headlights aren't indestructible you know...
That's about it. There are a few other "under the hood" changes but those aren't really worth noting here. Also, despite what I said in an earlier post, the game will be staying at the old price of $0.99 until the next, next update when I add the other 3 new levels I had envisioned for this update.
Thanks,
-Cody Johnson
Wednesday, October 3, 2012
Tweet It
We can post to Twitter now, but I'm not thrilled with my current implementation/ player interaction in that process. Once this is done, everything mechanics-wise will be done for the next update and I can spend the rest of the time building as many new levels as I can!
Tuesday, October 2, 2012
Game Center
Wow, Game Center is great!
I'm currently the number 1 ranked player on all of the maps. We'll see how long that actually lasts once other people can post their scores.
Still hard at work on the next update, working hours upon hours each day trying to have everything ready for the aforementioned release date. It might still be possible...
I'm currently the number 1 ranked player on all of the maps. We'll see how long that actually lasts once other people can post their scores.
Still hard at work on the next update, working hours upon hours each day trying to have everything ready for the aforementioned release date. It might still be possible...
Saturday, September 29, 2012
Way Behind
Well, it's working. All of the groundwork required for Game Center is now implemented! But I am now super behind schedule on some of the other aspects of this update. Everything should still be all set for the 17th of October, but I will delay it an extra week if I can't get everything working the way I would like it.
Thursday, September 27, 2012
I've given it a lot of thought
Well, as I said above, I've given it a lot of thought:
With the release of the next update, I will be raising the price up to $1.99.
The latest update should be available on the AppStore on Wednesday the 17th of October. The game will continue to be 99 cents until Monday the 22nd.
-Cody
With the release of the next update, I will be raising the price up to $1.99.
The latest update should be available on the AppStore on Wednesday the 17th of October. The game will continue to be 99 cents until Monday the 22nd.
-Cody
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