Some features to look forward to in the coming week/s:
- Gameplay - A few new gameplay features:
- The main feature of the first update (as in the first update will ship as soon as this feature is complete) is the addition of an in-game upgrade shop. I'm not talking about in-app purchases or micro-transactions. While playing the game, you will earn points/currency that you can spend to upgrade various aspects such as car acceleration, human spawn rate, human hit-points, etc.
- Story Mode? After I have implemented the upgrade shop and the better zombies (see below) I am tossing around the idea of adding a story/campaign mode. However, this is a very low priority. The game is intended to be a quick, fun, arcade game that you can pick up and play for 5 minutes at a time and a story mode just doesn't really seem to fit in with that model.
- Power-ups: Either bundled with the Upgrade Shop update or shortly thereafter I am planning on adding power-ups that the player can pick up.
- Mute button - I can't believe I left this out of the first version. In the next update you will have the ability mute all game sounds. *facepalm*
- Better Graphics - The graphics will be updated bit by bit over the course of several updates:
- More backdrops
- Better icons (if that's possible)
- Better Zombies: Originally cut for performance reasons, the zombies (and humans) were made up of several different pieces (arms, legs, heads, torso) and would "explode" if you hit them hard enough. As you can imagine, this multiplies the number of objects on screen by a factor of 5 which really slows down the game. I've been working on optimizing some sections of code and balancing the number of units on screen at any given time. This is one of the main updates that I am hoping to include within the first couple of weeks.
- Sound - So far, I've heard mostly all good things about the music and sound effects. However, I am working on some new tracks to go with the new backdrops mentioned above.
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