Monday, June 18, 2012

Back in business!

Well, now that I'm all graduated and everything, I have moved to working on this project Full Time. Yep, that's right. It's currently my job to make/re-make this game into something really fun and totally worth playing. I will literally be spending around 8+ hours a day working on this, and other projects once it is re-released, for the foreseeable future.

On that note, Have Car? Kill Zombies! is being reworked from the ground up. I am tearing everything down and starting over pretty much from scratch.

Included in this are:
  • Better sound and music: I really like the original 8-bit track I created for the game. So I have decided to create/remix a bunch of new tracks as well as revamp all of the in-game sounds to maintain this theme.

  • Graphics: On the subject of theme, the graphics are being completely overhauled as, you guessed it, 8-bit. Looking back, the original (terrible) graphics didn't match at all with the music. Since the only thing I am keeping from the original is the music, it makes sense that the graphics will be redone to match that 8-bit theme.
 
  • Gameplay: The big one. Gone is the rinky-dink little joystick in the bottom right corner. You now control the car by swiping in the direction you want to travel. I haven't yet decided whether or not I will limit the car to those 2 movement axes (up down, left right) or if it will maintain some of it's current freedom of movement. There is a good deal more that will be changed/added regarding gameplay, even I don't know the full scope at this point in time. Look for another post dedicated to gameplay sometime soon!
That about sums it up for now. I think I should probably get back to work.

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