- Updated to a gesture (swipe) based control scheme for the car
- Programmed new zombies that wander around until they are close enough to a human, at which point they begin to chase the human
- Path-finding AI for both humans and zombies to navigate through cluttered terrain
- A few other gameplay functions and features that are of little worth mentioning
Oh, and here is some first-draft art for one of the levels:
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| First draft of the "Suburban" level. The game is currently treading the line between 8 and 16-bit at the moment. |
That's about all the news I have for now.
-Cody

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