Thursday, July 5, 2012

Work in Progress

Well, work on Have Car? Kill Zombies! is going pretty darn well. In the time since the last update I have:
  • Updated to a gesture (swipe) based control scheme for the car
  • Programmed new zombies that wander around until they are close enough to a human, at which point they begin to chase the human
  • Path-finding AI for both humans and zombies to navigate through cluttered terrain
  • A few other gameplay functions and features that are of little worth mentioning
I am very happy with this progress. Programming the controls and the path-finding and other behaviors is arguably the most difficult/time consuming part of the process for me. Now, I can focus down the rest of the gameplay systems and dive into the art and sound. 

Oh, and here is some first-draft art for one of the levels:
First draft of the "Suburban" level.
The game is currently treading the line between 8 and 16-bit at the moment.



That's about all the news I have for now.

-Cody

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