So, I currently have just about all of the game's major systems programmed in and "working". All that's left is to build all the menus, GUIs, art, and music. Oh yeah, and optimization.
Currently, the game creates and destroys objects in a very free manner. The problem, however, is that creating and destroying objects requires a huge (comparatively) amount of device resources (memory, processor, etc). So there is a bit of a problem where, due to this additional performance hit, if you are trying to swipe to control the car, the gesture will not be recognized, nothing will happen, and you will crash into a wall or house or whatever.
So as it stands, the game is coming along pretty well, but it is looking like I will most likely need to rework one of the main systems to use Object Pooling. Whatever that is...
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