Admittedly, looking back, my previous post wasn't that clear. With the new Pooling system the game runs fine. The memory issues are only occurring on the 1st Gen iPad that I use for testing. The 1st Gen iPad only has 256Mb of Memory. HC?KZ! uses, on average, around 100Mb (iOS likes to crash once you start using half the available memory). Since memory has since doubled with each release of a new generation of iPads, the game, in it's current state will run flawlessly (I'm assuming) on both of those devices.
Because of this, I spent just about all of today building a function that will check which generation of iPad is being used (1 or greater than 1) and then modifying the number of Zombies and other things that will be appear in the game.
So, to surmise: the game is now "playable" on all iPad generations. We''ll see if that's still the case once I start getting rid of the placeholder art and adding music and sounds to the game.
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